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Author Topic: how the hell....  (Read 144 times)
makhmaltchi
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« on: April 18, 2006, 05:10:47 PM »

im using multimedia fusion express and is there a way i can get my character to have stuff like weapons?HuhHuh??
« Last Edit: April 18, 2006, 05:11:08 PM by makhmaltchi » Logged

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« Reply #1 on: April 18, 2006, 07:14:57 PM »

... Dude, you can have weapons in KnP, of course you can in C&C (exact same thing as Multimedia Fusion Express - but I'm not going to call it that because it confuses people). This is such a simple thing to do, you really should just get more practice. Open up games like Kenny's Rampage to see how they did it, I'm not going to go to the trouble of explaining something so simple.
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« Reply #2 on: April 18, 2006, 07:50:53 PM »

You must also figure out how you want everything to happen...

Player may need to pick up a weapon

You may want to animate the player holding the weapon, possibly using it too

You may need to keep track of ammo or power

You will need to have an action that will cause the weapon to be used

You will need a result for using the fire action


There are many different ways these things can be done. A lot of thought needs to be put into a well organized system. Perhaps you may want to use an invisible counter representing the inventory slot for a particular item....

IF   Counter equals 0 (No item)
     +Player presses X (variable button)
THEN   Player hero gesture out "WTF? I can't do anything for I do not have an item"

Then you can do...

IF    Counter equals 1 (Splenda Packet)
     +Player presses X (Or what have you)
THEN Player hero thing grabs out yellow packet of Splenda and puts it into his/her coffee.

Of course, this is only one of many possibilities. Also, this type of engine would only work for holding one item at a time or one item at a time in a particular inventory slot. If you were to  have multiple counters, you could make multiple slots. Also, keep in mind that the first IF THEN example is completely useless. I say experiment.
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